<div class="gmail_quote">On Mon, Mar 8, 2010 at 8:38 PM, Andrew <span dir="ltr"><<a href="mailto:mythtv@heathsworld.com">mythtv@heathsworld.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="gmail_quote"><div class="im">On Mon, Mar 8, 2010 at 4:43 PM, Jean-Yves Avenard <span dir="ltr"><<a href="mailto:jyavenard@gmail.com" target="_blank">jyavenard@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi<br>
<div><br>
On 8 March 2010 17:29, Nick Rout <<a href="mailto:nick.rout@gmail.com" target="_blank">nick.rout@gmail.com</a>> wrote:<br>
><br>
> It is certainly possible to use time stretch with spdif out. However<br>
> my recordings are not ac3 or dts, it's 2 channel mp2 (from a dvb-s<br>
> recording).<br>
<br>
</div>With 0.22 ; timestrech is only possible on PCM stream ; basically<br>
whenever Myth is doing the audio decoding (as it is the case with your<br>
mp2 stream).<br>
<br>
0.23 has a complete rewrite of that part; and you will be able to<br>
timestretch any materials.<br>
<br>
Myth will decode AC3 / DTS internally, apply the timestretch then<br>
re-encode it as AC3.<br>
<br>
Same thing apply with the volume control ; you'll be able to change<br>
the audio volume directly from myth for digital audio content (using<br>
the "software" mixer.<br>
<font color="#888888"><br>
Jean-Yves<br>
</font><div><div></div><br></div></blockquote></div><div><br>That is fantastic news! Thanks for the great discussion.<br></div></div></blockquote><div><br>This fixed the problem, thanks! I do have another issue that has come up since and that is mythmusic has no audio when playing .mp3's. Shouldn't mythmusic use those same audio output settings for digital SPDIF and just work? They are local mp3's.<br>
</div></div><br>