<div class="gmail_quote">On Sat, Jan 30, 2010 at 3:19 PM, Michael T. Dean <span dir="ltr"><<a href="mailto:mtdean@thirdcontact.com">mtdean@thirdcontact.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
On 01/30/2010 10:32 AM, Jerry Rubinow wrote:<br>
<div class="im">> On Sat, Jan 30, 2010 at 10:19 AM, aaron wrote:<br></div><div class="im">
>> But now in 0.22/trunk it looks like the key handling was reworked, and<br>
>> I'm not sure where that code is anymore. I've tried to just live with<br>
>> it, but I keep having jumps when I try to do adjust something else,<br>
>> like timestretch.<br>
>><br>
>> Can anyone point me in the right direction in the code? :)<br>
>><br>
> The easiest way is if you have mythweb installed. On the settings page, you<br>
> can set any of the keybindings (or unset them).<br>
<br>
</div>You should really always use MythControls (Utilities/Setup|Edit Keys) to<br>
edit key bindings. It will check for and alert you of conflicts.<br>
MythWeb will not (and will allow you to break your keybindings completely).<br></blockquote><div><br></div><div>Whoops, not a plugin I've historically used, so I didn't think of it, even though it's part of the FE in .22.</div>
<div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br>
> Or you can modify the<br>
> keybindings table directly in the mysql database (using phpmyadmin, for<br>
> example).<br>
><br>
<br>
</div>But don't. Use the UI's we've created... They're there for a reason.<br></blockquote><div><br></div><div>Agreed, I just meant that on the preferability scale for myth behavior modification, FE UI tweaks > mythweb UI tweaks > mysql data tweaks > code modification. </div>
<div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br>
> No need to modify code.<br>
><br>
<br>
</div>Generally agreed that changing keybindings would be the way to go, but<br>
it seems this is another case of "overloaded actions" that prevent<br>
"unbundling" the multiple functionalities of the key. The UP and DOWN<br>
actions (as well as the CHANNELUP and CHANNELDOWN actions) will both be<br>
used for the Jump Back/Jump Ahead in TV/recordings playback.<br>
<br>
We do have a plan (probably far out on the horizon, though) to rework<br>
the action handling to allow each action to have its own name, but to<br>
associate multiple actions with a single key in a single context. Until<br>
then, it's either change the code or learn to live with it.<br>
libs/libmythtv/tv_play.cpp around line 4615 .<br>
<br>
Mike<br>
</blockquote></div><br><div>-Jerry</div>