<br><br><div><span class="gmail_quote">On 1/5/07, <b class="gmail_sendername">Maverick</b> <<a href="mailto:mavantix@gmail.com">mavantix@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
> > In order to write a Wii channel, I'm assuming you'd need a licensed<br>> > Wii developer's kit, which is probably prohibitively costly.<br>><br>> That depends upon your definition of "costly".
<br>><br>> <a href="http://digitalbattle.com/2006/06/21/wii-development-kit-to-cost-1700/">http://digitalbattle.com/2006/06/21/wii-development-kit-to-cost-1700/</a><br><br>I'd contribute a fair sum (couple hundred $$?) to the group purchase
<br>of the wii dev kit and match the donation to the developers who do the<br>port. I'd love to be able to use mythfrontend on my wii to play shows<br>and watch tv off my backend.<br><br>If 16 other mythtv users wanted to contribute $200, then we'd have
<br>almost $2k to pay developers interested in doing the port.<br><br>I guess Isaac would have to handle the $ part, if he's interested that is.<br><br>Something to consider... Nintendo may not let open source projects
<br>buy/use the Wii kit. :(<br><br>-Kenneth<br>_______________________________________________</blockquote><div><br>I'd throw in some money as well if this were possible. Isn't one of the issues with Myth on the xbox the slow CPU speed? From what I've heard navigating menus is painfully slow on the xbox - If the Wii had the horsepower to handle Myth, it would make a nice candidate for a semi-silent frontend, providing the Myth install showed up as a channel vs reloading the OS itself.
<br><br>- Matt<br></div><br></div><br>