<p>Vic,</p><p> </p><p>Can you pass along any info on your process of getting your xbox up and running? I have focused on the xebain world, so I am not too familiar with getting gentoo on a xbox.</p><p> </p><p><p>From http://www.mythtv-xbox.org/phpBB/viewtopic.php?t=23, I assumed it was a little more troublesome to go the gentoo option.</p></p><p> </p><p> </p><p>Thanks</p><p>Mike </p><p> </p><p> </p><p><br /><br /> <br /><br /><strong>On Thu Oct 13 11:45 , Victor sent:<br /><br /></strong><blockquote style="border-left: 2px solid rgb(245, 245, 245); margin-left: 5px; margin-right: 0px; padding-left: 5px; padding-right: 0px;">I have gentoo running on my xbox not gentoox. I've had no problems<br />
(except for the new alpha version of alsa). Is there a reason it must<br />
be xebain?<br />
<br />
<br />
Vic<br />
<br />
<a href="javascript:top.opencompose('greg@nodecam.com','','','')">greg@nodecam.com</a> wrote:<br />
<br />
>>I may not be intelligent enough, however. Currently I'm trying to<br />
>>determine which X11 dev library is needed to compile and then, how to get<br />
>>X working again once the lib is installed (X dies on reboot with this<br />
>>message repeated: agpgart: Unsupported NVIDIA chipset (device id: 02a5),<br />
>>you might want to try agp_try_unsupported=1 ). Slow going.<br />
>> <br />
>><br />
><br />
>I get that message once every time I start X up, and it works fine. You<br />
>might have to look elsewhere for troubleshooting.<br />
><br />
>Also, for those of you trying to compile from source...I recall reading<br />
>somewhere that the compile will fail partway through because of the memory<br />
>contraints of the XBox, but that restarting compilation will work. I<br />
>don't have the details handy, but IIRC it was in a thread somewhere that<br />
>people were using Gentoo (not Gentoox) and trying to compile.<br />
><br />
>Sorry I couldn't be more help, but I thought I'd throw in what little info<br />
>I've got.<br />
><br />
>Greg<br />
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