[mythtv] Trick play patch
Isaac Richards
ijr at po.cwru.edu
Tue Aug 19 14:31:15 EDT 2003
On Wednesday 13 August 2003 07:03 pm, David Engel wrote:
> That's because the player class has direct control over the decoder.
> The TV class doesn't have this so it's not as straight forward. The
> simple change for this is to have the player always make the decoder
> do exact seeks for single frame increments. I just tested this and it
> works fine. Should exact seeks also be done for 1 second increments?
Exact seeking is rather slow, but if it's only done (while the 'exact seeks'
option is turned off) while paused, that's fine.
> One other thing I just noticed. The first frame ahead/back now starts
> out slightly after where the video was initially paused. For example,
> if I pause the video right after the pitcher releases the ball and
> then frame ahead, the next video shown shows the catcher already
> having caught the ball. Frame ahead/back after that work as expected.
> I don't recall it doing this before.
>
> I did a cvs up right before testing this latest change. Could one of
> the commits done in the last couple days have affected this?
I don't think anything would have that affect.. It's not happening here,
though.
> On Wed, Aug 13, 2003 at 02:51:53PM -0400, Isaac Richards wrote:
> > I'm just wondering if there's a better way to handle that, is all. I
> > need to think about it s'more.
>
> OK.
Well, I couldn't think of a nicer way to do it, so I went and committed your
patch =) I'll probably add another variable sometime so it's not doing the
dividing by play_speed all the time later.
Isaac
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